3D Game Programming for Kids: Create Interactive Worlds with by Chris Strom

By Chris Strom

You recognize what's even higher than enjoying video games? growing your personal. whether you're an absolute newbie, this booklet will train you the way to make your individual on-line video games with interactive examples. You'll examine programming utilizing not anything greater than a browser, and spot cool, 3D effects as you variety. You'll study real-world programming talents in a true programming language: JavaScript, the language of the net. You'll be surprised at what you are able to do as you construct interactive worlds and enjoyable games.

You'll bounce correct in and write video games and simulations whereas studying programming basics. You'll use the ICE Code Editor, which used to be created particularly for this booklet to make it effortless that you can start with JavaScript programming. With the ICE Editor, you'll see the result of your paintings at once. desire a crimson donut? you may make hundreds and hundreds of them, spinning round like loopy correct subsequent to the code you simply typed.

You'll do hands-on coding in each bankruptcy. You'll begin by way of construction easy lively shapes, then make your personal player--who can do cartwheels! You'll the best way to construct your personal video games from begin to end, together with a monster consuming fruit, a cave puzzle, and rafting on a river. You'll animate easy shapes to create a version of the sunlight approach, and make your personal web site that you can blow their own horns your video games along with your neighbors. in the event you simply intend to make video games, bounce to the teachings targeting tasks. to appreciate many of the conception larger or if you want a few aid with features, flip to the chapters that designate the programming strategies. We'll stroll you conscientiously via all of the math had to carry video games to life.

Best of all, you get to create notable video games and say, "I made this!"


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To move it up and down, you change the second number (the third number is forward and backward). It may take a while to get it right, but believe me—it’s good practice. Try for a bit and then continue with the text. Did you get it? This is what it might look like: Don’t worry if yours is not exactly the same. Yours may even be better! add(left_foot); This is everything after START CODING ON THE NEXT LINE. 5 Challenge: Make the Avatar Your Own If you’re up for a challenge, see if you can create an avatar that looks something like this: To make this, you need to replace the body with one of the shapes from Chapter 1, Project: Creating Simple Shapes, on page 1, and add a head.

We’ll group objects like this over and over as our gaming skills improve. Grouping simplifies moving things together, as well as twisting, turning, growing, and shrinking things together. Before adding even more stuff to our avatar, let’s take a break so that we can explore JavaScript functions a bit more. We’re already using them to make a forest, to animate, and to listen for events. There’s even more cool stuff that we can do with them. report erratum • discuss When you’re done with this chapter, you will • Understand a superpowerful tool (functions) for programmers • Know two reasons to use functions • Recognize some common JavaScript errors and know how to fix them CHAPTER 5 Functions: Use and Use Again We’ve come across functions more than once.

Report erratum • discuss Chapter 3. Project: Making an Avatar • 34 Make Our Avatar Flip! Now that you have the avatar cartwheeling, try to make the avatar flip, as well. You should use a value like is_flipping to control the flipping. y. Did you get it? If not, it’s OK. We’ll cover more of this in later chapters. 3, Code: Making an Avatar, on page 219. Don’t worry if yours is not exactly like that code. Your code may be better or just different. 8 What’s Next We have a pretty cool-looking avatar.

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