Agile Adoption Patterns: A Roadmap to Organizational Success by Amr Elssamadisy

By Amr Elssamadisy

Confirmed styles and strategies for Succeeding with Agile on your Organization

Agile equipment promise that will help you create software program that promises way more enterprise value—and do it quicker, at lower price, and with much less ache. although, many businesses fight with implementation and leveraging those how you can their complete gain. during this ebook, Amr Elssamadisy identifies the robust classes which were discovered approximately effectively relocating to agile and distills them into 30 confirmed agile adoption patterns.

Elssamadisy walks you thru the method of defining your optimum agile adoption technique with case experiences and hands-on routines that remove darkness from the main issues. He systematically examines the commonest stumbling blocks to agile implementation, making a choice on confirmed suggestions. You’ll research the place to begin, the best way to select the simplest agile practices in your company and technical surroundings, and the way to undertake agility incrementally, development on gradually growing to be success.

Next, he offers the definitive agile adoption development reference: all of the details you want to enforce the method that you’ve already outlined. using the vintage trend layout, he explains every one agile resolution in its right context, revealing why it works—and how one can utilize it. The development reference prepares you to

Understand the middle drivers, ideas, and values linked to agile success
Tightly concentration improvement on supplying company value–and realize the “smells” of a undertaking headed off track
Gain quick, powerful suggestions practices: generation, kickoff and stand-up conferences, demos, retrospectives, and lots more and plenty more
Foster crew improvement: co-location, self-organization, cross-functional roles, and the way to convey the client aboard
Facilitate technical initiatives and methods: checking out, refactoring, non-stop integration, basic layout, collective code possession, and pair programming
Act as a good trainer, studying to have interaction the neighborhood and advertise learning
Integrate “clusters” of agile practices that paintings tremendously good together

Agile Adoption styles may help you even if you’re making plans your first agile undertaking, attempting to enhance your subsequent venture, or evangelizing agility all through your company. This actionable suggestion is designed to paintings with any agile procedure, from XP and Scrum to Crystal transparent and Lean. the sensible insights will make you more desirable in any agile venture function: as chief, developer, architect, or customer.

Foreword xxiii & xxvi
Preface xxvii
Acknowledgments xxxiii
About the writer xxxvii

Part 1: strategies approximately software program improvement 1
Chapter 1: studying Is the Bottleneck 3
Chapter 2: own Agility for powerful Agile Adoption 13

Part 2: Crafting an Agile Adoption process 21
Chapter three: enterprise price 23
Chapter four: Smells 29
Chapter five: Adopting Agile Practices 37

Part three: The trend Catalog 53
Chapter 6: The styles of Agile perform Adoption 55
Chapter 7: objective 61
Chapter eight: Cycle 65

Part 3.1: suggestions Practices 69
Chapter nine: generation 71
Chapter 10: Kickoff assembly 77
Chapter eleven: Backlog 81
Chapter 12: making plans Poker 87
Chapter thirteen: Stand-Up assembly 93
Chapter 14: performed nation 99
Chapter 15: Demo 103
Chapter sixteen: Retrospective 109
Chapter 17: liberate frequently 115
Chapter 18: Co-Located staff 119
Chapter 19: Self-Organizing crew 125
Chapter 20: Cross-Functional staff 131
Chapter 21: purchaser a part of crew 137
Chapter 22: Evocative rfile 143
Chapter 23: person tale 149
Chapter 24: Use Case 153
Chapter 25: info Radiator 157

Part 3.2: Technical Practices 161
Chapter 26: automatic Developer assessments 163
Chapter 27: Test-Last improvement 173
Chapter 28: Test-First improvement 177
Chapter 29: Refactoring 183
Chapter 30: non-stop Integration 189
Chapter 31: basic layout 197
Chapter 32: useful exams 203
Chapter 33: Collective Code possession 219
Chapter 34: Pair Programming 223

Part 3.3: helping Practices 229
Chapter 35: trainer 231
Chapter 36: interact the group 235
Chapter 37: studying Circle 239
Chapter 38: Workshop 245
Chapter 39: school room education 249

Part 3.4: The Clusters 255
Chapter forty: Agile new release 257
Chapter forty-one: verbal exchange Cluster 263
Chapter forty two: Evolutionary layout 269
Chapter forty three: Test-Driven improvement 277
Chapter forty four: Test-Driven necessities 285

Part four: Case reports 293
Chapter forty five: BabyCenter 295
Chapter forty six: corporation X 305

Part five: Appendices 321
Appendix A: trend to company worth Mappings 323
Appendix B: Pattern-to-Smell Mappings 325
Appendix C: Getting the main from Agile perform styles 327
Appendix D: additional studying 331

Bibliography 333

Index 339

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LuaL_checkany [-0, +0, v] void luaL_checkany (lua_State *L, int narg); Checks whether the function has an argument of any type (including nil) at position narg. luaL_checkint [-0, +0, v] int luaL_checkint (lua_State *L, int narg); Checks whether the function argument narg is a number and returns this number cast to an int. 54 4 - The Auxiliary Library 4 - The Auxiliary Library 55 luaL_checkinteger [-0, +0, v] lua_Integer luaL_checkinteger (lua_State *L, int narg); Checks whether the function argument narg is a number and returns this number cast to a lua_Integer.

Lua_State typedef struct lua_State lua_State; Opaque structure that keeps the whole state of a Lua interpreter. The Lua library is fully reentrant: it has no global variables. All information about a state is kept in this structure. A pointer to this state must be passed as the first argument to every function in the library, except to lua_newstate, which creates a Lua state from scratch. 44 3 - The Application Program Interface 3 - The Application Program Interface 45 lua_status [-0, +0, -] int lua_status (lua_State *L); Returns the status of the thread L.

It is equivalent to lua_createtable(L, 0, 0). lua_newthread [-0, +1, m] lua_State *lua_newthread (lua_State *L); Creates a new thread, pushes it on the stack, and returns a pointer to a lua_State that represents this new thread. The new state returned by this function shares with the original state all global objects (such as tables), but has an independent execution stack. There is no explicit function to close or to destroy a thread. Threads are subject to garbage collection, like any Lua object.

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