Architectures for Distributed and Complex M-learning by Santi Caballe, Fatos Xhafa, Thanasis Daradoumis, Angel A.

By Santi Caballe, Fatos Xhafa, Thanasis Daradoumis, Angel A. Juan

During the last decade, the wishes of academic agencies were altering in keeping with more and more complicated pedagogical versions and with the technological evolution of e-learning environments with very dynamic educating and studying specifications. Architectures for disbursed and complicated M-Learning platforms: making use of clever applied sciences explores cutting-edge software program architectures and systems used to help disbursed and cellular e-learning platforms. Containing examine from major overseas specialists, this complicated e-book offers important references to aid studying practices for academicians, researchers, and practitioners.

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This becomes true using the COLLAGE platform, by providing a chance for the user to participate in learning experiences adapted to his/her own needs and preferences. Furthermore the, project has demonstrated that spatial limitations of informal learning spaces can be counterbalanced with the proper pedagogical approach and the right tools. The student is not limited to pre-generated expert content, but is able to provide other students with his/her unique knowledge and experience, thus belonging to a community of learners.

A game consists of one or more learning paths, while each learning path has one or more multiple answer question, tasks and a logbook. The logbook is the area where students are able to collaborate, by uploading comments and pictures related to the learning path. Selecting a Site/Course In order to play a game, the student has to select the desired site. g. : history). Developing Tools that Support Effective Mobile and Game Based Learning Figure 17. Analysis of the results The students have two options: 1.

GpsData has been designed to be simple in its use and completely transparent to the user. 6 for Pocket PC. Active Server Pages (ASP®) is the main language used for the server side development of the COLLAGE platform. Each time the user browses to COLLAGE ASP® web pages, the web server generates the HTML code which is then passed to user’s browser and creates a page on the user’s screen. There are 4 main areas for the user to choose: • • • • Administrator (for the administrator only) Play a game Author’s area Library 19 Developing Tools that Support Effective Mobile and Game Based Learning The Administrator Panel The administrator panel is available only for the COLLAGE administrator, who is provided with a username and a password by the COLLAGE Figure 10.

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